In the wake of a vision of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting series is about as mainstream gaming titles in existence. Pikachu is every bit as famous as Disney's mascot, perhaps even more. The continued frenzy around card prices ensures almost daily Pokemon headlines. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games go viral annually.
However despite that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These are games that failed to receive their proper due, or were overshadowed by the excitement of the mainline series. These are Pokémon games stuck on doomed platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokémon Ranch: The Cozy Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and far too few of them focus on the everyday aspects that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in modern games—you can play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Many never realized that Ranch's concept to watch your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a live stream dedicated to broadcasting the game continuously. The individual who runs the channel states that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokemon once had an official tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
All of these poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.
Given numerous mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu